#include <nds.h>
#include <stdio.h>

void paint_screen(u16 color);

int main(void)
{
	consoleDemoInit();
 
	videoSetMode(MODE_FB0);
 
	vramSetBankA(VRAM_A_LCD);
 
	printf("Hello World!\n");
	paint_screen(RGB15(0,0,31));
 
	swiWaitForVBlank();
 
	return 0;
}